[{"data":1,"prerenderedAt":70},["ShallowReactive",2],{"service-en-ux-design":3},{"id":4,"title":5,"body":6,"description":58,"draft":59,"extension":60,"kicker":61,"meta":62,"navigation":63,"order":64,"path":65,"seo":66,"stem":67,"summary":68,"__hash__":69},"services_en\u002Fservices\u002Fux-design.md","UX Design",{"type":7,"value":8,"toc":51},"minimark",[9,14,18,21,25,28,32],[10,11,13],"h2",{"id":12},"scope","Scope",[15,16,17],"p",{},"We design UX and UI for websites and web applications: research, information architecture, user flows, interface, prototype and tests. Before we write the first line of code we know who arrives, why, and what the next step is.",[15,19,20],{},"UI is not a moodboard. Hierarchy, type and components are made to be built in Vue.js or WordPress — so the developer does not guess from a slide and the user does not hunt for a button.",[10,22,24],{"id":23},"how-it-meets-code","How it meets code",[15,26,27],{},"Designer and developer sit in one cycle. The prototype has error and empty states, not only the happy path. That way a website or web application does not lose decisions in the handoff between “the agency” and “the software house”.",[10,29,31],{"id":30},"what-you-get","What you get",[33,34,35,39,42,45,48],"ul",{},[36,37,38],"li",{},"research findings and goals you can measure",[36,40,41],{},"an information map and flows for the key paths",[36,43,44],{},"a clickable prototype (or one precise enough to estimate)",[36,46,47],{},"UI and design-system rules for the front-end",[36,49,50],{},"a handoff to development with nothing left to guess",{"title":52,"searchDepth":53,"depth":53,"links":54},"",2,[55,56,57],{"id":12,"depth":53,"text":13},{"id":23,"depth":53,"text":24},{"id":30,"depth":53,"text":31},"UX and UI design: research, information architecture, flows, prototypes and tests. Experience design for websites and web apps — before a line of code.",false,"md","Design",{},true,5,"\u002Fservices\u002Fux-design",{"title":5,"description":58},"services\u002Fux-design","Experience design, not just a visual layer — research, flows, UI and a prototype.","CsiSROmiKGwxYzlay7ZeJmy_3niN3wuWYLvY5Q7hlsA",1789584540943]